How Does BoAT Go to Market?
Powered by Technology and Strategy, Soaring to the Peak of IoT
Last updated
Powered by Technology and Strategy, Soaring to the Peak of IoT
Last updated
The success of BoAT’s lightweight machine wallet hinges on two key market strategies, enabling it to penetrate the fragmented IoT landscape quickly and cost-effectively.
Apps for human run on relatively limited hardware platforms, while IoT is quite fragmental with a wide range of hardware and software. On one hand, unlike apps in Google Play or App Store, it's impossible to develop a machine wallet once and run on all IoT devices. On the other hand, developing different machine wallets dedicated for different IoT device platforms is also impractical because of the high cost when expanding to multiple IoT hardware/software platforms.
BoAT touches the fragmental IoT world by focusing on the wireless chips and modules, which are essential components for IoT devices to communicate with the rest of the network.
By partnering with chip and module manufacturers, BoAT embeds wallet functionality for various blockchains directly into devices. In the IoT world, chips and modules play a role akin to smartphones in robotics—they’re the critical bridge between the physical and digital realms. This collaboration slashes integration costs and boosts deployment efficiency.
Most IoT devices are much slimmer than many people think. For example, Raspberry Pi, in many IoT-oriented Web3 projects, is probably one of the most powerful IoT devices. In most practical applications, the IoT device is much more constrained than Raspberry Pi. IoT chips and modules thrive in embedded software environments that favor low-level languages.
To bridge vast slim as well as powerful IoT devices to blockchain, BoAT is developed in the C Language. C’s lightweight, high-performance nature ensures BoAT runs efficiently on resource-constrained devices while maintaining low power consumption and stability. This technical choice allows BoAT to deliver robust functionality despite hardware limitations.